Lost in Translation 356: Star Trek – The Paradise Makers

Still looking at fan adaptations this week. It turns out, animated Star Trek fan works are a thing, along with fan podcast series. Two weeks ago, Lost in Translation looked at Curt Danhausen’s memorial to James Doohan, “The Quintain” and how he used Filmmation’s art style and approach to animation to be a one-man studio. This week’s review, Star Trek: The Paradise Makers, looks at what a team can do.

The Paradise Maker is a two-part series from Sagittarii Productions, with special effects by Tommorrows Magic. The feature runs over two hours, all animated. It took the team four years to complete. Animation styles include rotoscoping and chroma-key to add in architecture and iconic Star Trek gadgets.

The feature uses a known idea from Star Trek: TOS, that of Star Fleet officers going rogue. There have been a few in Kirk’s time who have ignored orders and gone their own way, including Commodore Matt Decker in “The Doomsday Machine”, Garth of Izar (“Whom Gods Destroy”), Commander Spock (“The Menagerie”), and even James T. Kirk himself (Star Trek: The Motion Picture among other events). Dr. Xiang LI’s self-aggrandizing fits in.

The animation style fits in with the Filmmation series while being a little more fluid. The aquashuttle comes from the animated series, though not lifted directly. The use of chroma-key allows for using real settings and architectural photos and film to save time. Even then, the small team still needed four years. The regular cast of characters are recognizable in appearance. Lost in Translation has mentioned before on how difficult it is to portray Spock, so props to Jay Prichard for tackling the role and trying to balance cold logic with hidden human emotion.

The Paradise Makers fits in the first season of Star Trek, with Dr. Mark Piper (“Where No Man Has Gone Before”) retiring and new Ship’s Surgeon Dr. Leonard McCoy reporting for duty. The Enterprise and the Bowfin appear as expected, with the animated series having influence for stylization and requirements for animation. Animation also allows for sets that the live action series didn’t detail, such as ground installations on airless worlds, something The Paradise Makers shows early in Part 1. There’s always a tradeoff; more time needed but fewer restrictions save those imposed by the setting.

The plot would fit in with the original Star Trek. The feature is a morality play on what happens when ambition is not tempered. Dr. Xiang Li risks the lives of the planet and of the crew of the Enterprise all to become a god. Even Garth of Izar at least waited until he became a captain before playing god. However, as Arthur C. Clarke puts it, “Any sufficiently advanced technology is indistinguishable from magic,” something Star Trek touches on repeatedly.

The Paradise Makers was put together by fans of the original Star Trek. Ideas that appeared in the original and the animated series appear, with nods to the progression of today’s technology. The feature has core elements of Star Trek from the superficial – the gadgets, the sounds, the music – to the building blocks, including the message wrapped up in a captivating story. The Paradise Makers also shows what a team can do to put together a feature, even if it takes them four years to complete.


This article was originally published at Seventh Sanctum.

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