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Lost in Translation 163: Tetris, Really? Scott Delahunt Lost in Translation May 27, 2016 0 5What the proposed Tetris movie does have in its favour is Larry Kasanoff, the producer of the Mortal Kombat movie.
Lost in Translation 162: Hercules the Legendary Journeys Scott Delahunt Lost in Translation May 20, 2016 0 21Hercules: The Legendary Journey paid lip service to being a proper adaptation.
Lost in Translation 161: Star Trek Role-Playing Games Scott Delahunt Lost in Translation May 13, 2016 3 3Any work with a large geek following is fodder for being adapted as a tabletop role-playing game.
Lost in Translation 160: Steel Scott Delahunt Lost in Translation May 6, 2016 0 3The movie Real Steel wasn’t the first adaptation of “Steel.”
Lost in Translation 159: Speed Racer Scott Delahunt Lost in Translation April 22, 2016 0 14Speed Racer has been called a live-action anime, and for good reason.
Lost in Translation 158: Managing Expectations Scott Delahunt Lost in Translation April 15, 2016 2 1Audience expectations are a risk with adaptations, more so than original movies.
Lost in Translation 157: Jem and the Holograms Scott Delahunt Lost in Translation April 8, 2016 7 8The main problem the Jem and the Holograms movie has is not being the cartoon.
Lost in Translation 156: Supergirl Scott Delahunt Lost in Translation March 25, 2016 0 18Supergirl, while meant to be a stand-alone film, still leans heavily on Superman.
Lost in Translation 155: Batman Fluxx Scott Delahunt Lost in Translation March 18, 2016 2 3Batman Fluxx combines two franchises well, keeping the flavour of both without either being overwhelmed by the other.
Lost in Translation 154: Casting the Runes Part II – ITV Playhouse Scott Delahunt Lost in Translation March 11, 2016 0 1While “Casting the Runes” may be too short for a theatrical release, that still leaves a television adaptation open.
Lost in Translation 153: Casting the Runes Part 1 – Night of the Demon Scott Delahunt Lost in Translation March 4, 2016 1 6“Casting the Runes” may be too short to adapt properly, even for a 95-minute film.
Lost in Translation 152: Remaking The Last Starfighter Scott Delahunt Lost in Translation February 26, 2016 0 3If the rights were available, it wouldn’t be difficult to remake The Last Starfighter and keep the core of the movie intact.
Lost in Translation 151: The Green Hornet Scott Delahunt Lost in Translation February 19, 2016 2 11The movie adaptation of The Green Hornet shows some of the problems of copying a copy.
Lost in Translation 150: Back to the Future, the Animated Series Scott Delahunt Lost in Translation February 5, 2016 2 7The Back to the Future cartoon was ambitious for its time.
Lost in Translation 149: Thunderbirds Are Go Scott Delahunt Lost in TranslationTV January 29, 2016 1 11Thunderbirds Are Go makes use of new technology, but doesn’t let it take over the core of the series.
Lost in Translation 148: Star Wars – The Roleplaying Games Scott Delahunt Lost in Translation January 22, 2016 8 4With The Force Awakens turning into a powerhouse beyond expectations, now is as good a time as any to look at the Star Wars roleplaying games past and present.
Lost in Translation 147: Terminology Scott Delahunt Lost in Translation January 15, 2016 0 4After three and a half years, Lost in Translation has built up a number of terms that haven’t been well defined.
Lost in Translation: Looking Towards 2016 Scott Delahunt Lost in Translation January 8, 2016 0 3As mentioned above, quality is the key. If the adaptation makes an effort to be faithful to the original work, audiences will watch.
Lost in Translation: Looking Back at 2015 Scott Delahunt Lost in Translation January 1, 2016 0 4As 2015 comes to a close, it’s time to see how the year went in terms of adaptations.
Lost in Translation 146: A Deeper Look at Adapting Tabletop RPGs Scott Delahunt Lost in Translation December 18, 2015 1Sometime back, Lost in Translation looked at the intricacies of adapting tabletop role-playing games to a different medium.